Library
Gregg Helfman
Collection Total:
392 Items
Last Updated:
Oct 17, 2008
46 Union Street
Bruce A. Kesselman
The Abs Diet: 6-minute Meals for 6-pack Abs
David Zinczenko
The Abs Diet: The Six-Week Plan to Flatten Your Stomach and Keep You Lean for Life
David Zinczenko, Ted Spiker
Beginning XML
David Hunter, Andrew Watt, Jeff Rafter, Jon Duckett, Danny Ayers, Nicholas Chase, Joe Fawcett, Tom Gaven, Bill Patterson What is this book about?

Beginning XML, 3rd Edition, like the first two editions, begins with a broad overview of the technology and then focuses on specific facets of the various specifications for the reader. This book teaches you all you need to know about XML: what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations, from simple data transfer to using XML in your Web pages. It builds on the strengths of the first and second editions, and provides new material to reflect the changes in the XML landscape — notably RSS and SVG.
Change the Way You See Everything: Through Asset Based Thinking
Kathryn D. Cramer, Hank Wasiak
Code and Other Laws of Cyberspace
Lawrence Lessig There’s a common belief that cyberspace cannot be regulated—that it is, in its very essence, immune from the government’s (or anyone else’s) control.Code argues that this belief is wrong. It is not in the nature of cyberspace to be unregulable; cyberspace has no “nature.” It only has code—the software and hardware that make cyberspace what it is. That code can create a place of freedom—as the original architecture of the Net did—or a place of exquisitely oppressive control.If we miss this point, then we will miss how cyberspace is changing. Under the influence of commerce, cyberpsace is becoming a highly regulable space, where our behavior is much more tightly controlled than in real space.But that’s not inevitable either. We can—we must—choose what kind of cyberspace we want and what freedoms we will guarantee. These choices are all about architecture: about what kind of code will govern cyberspace, and who will control it. In this realm, code is the most significant form of law, and it is up to lawyers, policymakers, and especially citizens to decide what values that code embodies.
The Da Vinci Code
Dan Brown The Da Vinci Code
Envisioning Information
Edward R. Tufte A remarkable range of examples for the idea of visual thinking, with beautifully printed pages. A real treat for all who reason and learn by means of images. — Rudolf Arnheim
The F-Word
The Fall of Reach
Eric Nylund As the bloody Human-Covenant War rages on Halo, the fate of humankind may rest with one warrior, the lone SPARTAN survivor of another legendary battle . . . the desperate, take-no-prisoners struggle that led humanity to Halo—the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.

While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains—the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.

Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe—quiet, professional, and deadly.

Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them—the SPARTAN known as Master Chief—will live to fight another day on a mysterious and ancient, artificial world called Halo. . . .

Bungie, Halo, Xbox, and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Used under license. (c) 2001 Microsoft Corporation. All Rights Reserved
First Strike
Eric Nylund The Human-Covenant war rages on as the alien juggernaut sweeps inexorably toward its final goal: destruction of all human life!

Halo has been destroyed, and the threat it posed to sentient life, neutralized. But victory has come at a terrible cost for the UNSC. Thousands of valiant soldiers fell in the battle to prevent the alien construct from falling into the enemy’s clutches.

Now, everything depends on the Spartan known as the “Master Chief.” Yet even with the aid of the artificial intelligence Cortana, the Master Chief will be hard-pressed to rescue survivors and evade the Covenant ships patrolling the remains of Halo in debris-strewn space.

Ahead lies a dangerous voyage home, through a gauntlet of Covenant forces. For the sake of all, the Master Chief and his war-torn squad must not only survive, but take the fight to the enemy with a decisive first strike.

This novel is based on a Mature-rated video game.

Bungie, Halo, Xbox, the Microsoft Game Studios logo and the Xbox Logos are registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Used under license. © 2003 Microsoft Corporation. All Rights Reserved.
Flash 5 for Windows & Macintosh
Katherine Ulrich I am as fond of Macromedia Flash as just about any tool, and I feel pretty much the same about Peachpit's Visual QuickStart Guides, so the idea of a Visual QuickStart Guide about Flash 5 makes me weak in the knees. Well, maybe that's overstating it, but in truth Macromedia Flash 5 for Windows and Macintosh: Visual QuickStart Guide combines a successful book style with a talented and experienced writer to deliver a nearly painless learning experience.

Over the course of 16 chapters, we start at ground zero—understanding Flash basics, using the Flash editor, getting around the interface—and quickly work our way up through simple graphics, complex graphics on one layer, complex graphics on multiple layers, using object libraries and on through using different kinds of animation (motion tweening vs. shape tweening) to the animation of whole scenes.

Both this book and Flash start to really shine in chapter 12 and up, when we begin learning how to use Flash 5 to create interactive actions. Adding sound is a big part of that, and this topic gets its own chapter. Finally, chapter 16 is all about delivery, covering subjects like optimising the Flash movie, creating the necessary HTML code, and exporting a Flash movie to other formats.

Macromedia Flash 5 for Windows and Macintosh: Visual QuickStart Guide is a vital learning tool for anyone who wants to create content using Flash. No other title can get you up the learning curve more quickly. —Mike Caputo
The Flood
William C. Dietz The Human-Covenant War, a desperate struggle for humankind’s very survival, has reached its boiling point on the mysterious, ring world called Halo. But the fierce Covenant warriors, the mightiest alien military force known, are not the only peril lying in wait.

As the fortress world of Reach and its brave defenders were bombarded to rubble, a single cruiser fled the carnage with the battle’s only human survivors—Captain Keyes, his crew of a few hundred Marines, and the last remaining SPARTAN super-soldier, the Master Chief.

With the cruiser’s artificial intelligence, Cortana, concealed in his battle armor, the Master Chief crash lands on Halo in the midst of a massive Covenant occupation. Curiously, the alien soldiers appear to be searching for something hidden on the ring. Built by a long-dead race, Halo harbors many deadly secrets, but one overshadows them all. Now the Master Chief must lead the scattered troops in a brutal race to unravel Halo’s darkest mystery—and unleash its greatest source of power. . . .

This novel is based on a Mature-rated video game.
Ghosts of Onyx
Eric Nylund The Spartan-II program has gone public. Tales of super-soldiers fending off thousands of Covenant attacks have become the stuff of legend.  But just how many Spartans are left? While the Master Chief defends a besieged Earth, and the myriad factions of the Covenant continue their crusade to eliminate humanity, an ultrasecret cell of the Office of Naval Intelligence known as “Section Three” devises a plan to buy the UNSC vital time. They’re going to need hundreds of willing soldiers, though . . . and one more Spartan to get the job done. The planet Onyx is virtually abandoned and the perfect place to set this new plan in motion. But when the Master Chief destroys Halo, something is triggered deep within Onyx: Ancient Forerunner technology stirs, and fleets of UNSC and Covenant race to claim it to change the course of the Human-Covenant War. But this reawakened and ancient force may have plans of its own  . . .
Harry Potter and the Chamber of Secrets
J. K. Rowling In one of the most hotly anticipated sequels in memory, J.K. Rowling takes up where she left with Harry's second year at the Hogwarts School of Witchcraft and Wizardry. Old friends and new torments abound, including a spirit named Moaning Myrtle who haunts the girl's bathroom, an outrageously conceited professor, Gilderoy Lockheart, and a mysterious force that turns Hogwarts students to stone.
Harry Potter and the Deathly Hallows
J. K. Rowling
Harry Potter and the Goblet of Fire
J. K. Rowling Harry Potter is midway through his training as a wizard and his coming of age. Harry wants to get away from the pernicious Dursleys and go to the International Quidditch Cup. He wants to find out about the mysterious event that's supposed to take place at Hogwarts this year, an event involving two other rival schools of magic, and a competition that hasn't happened for a hundred years. He wants to be a normal, fourteen-year-old wizard. But unfortunately for Harry Potter, he's not normal - even by wizarding standards. And in his case, different can be deadly.
Harry Potter and the Half-Blood Prince
J. K. Rowling The long-awaited, eagerly anticipated, arguably over-hyped Harry Potter and the Half-Blood Prince has arrived, and the question on the minds of kids, adults, fans, and skeptics alike is, "Is it worth the hype?" The answer, luckily, is simple: yep. A magnificent spectacle more than worth the price of admission, Harry Potter and the Half-Blood Prince will blow you away. However, given that so much has gone into protecting the secrets of the book (including armored trucks and injunctions), don't expect any spoilers in this review. It's much more fun not knowing what's coming—and in the case of Rowling's delicious sixth book, you don't want to know. Just sit tight, despite the earth-shattering revelations that will have your head in your hands as you hope the words will rearrange themselves into a different story. But take one warning to heart: do not open Harry Potter and the Half-Blood Prince until you have first found a secluded spot, safe from curious eyes, where you can tuck in for a good long read. Because once you start, you won't stop until you reach the very last page.

A darker book than any in the series thus far with a level of sophistication belying its genre, Harry Potter and the Half-Blood Prince moves the series into murkier waters and marks the arrival of Rowling onto the adult literary scene. While she has long been praised for her cleverness and wit, the strength of Book 6 lies in her subtle development of key characters, as well as her carefully nuanced depiction of a community at war. In Harry Potter and the Half-Blood Prince, no one and nothing is safe, including preconceived notions of good and evil and of right and wrong. With each book in her increasingly remarkable series, fans have nervously watched J.K. Rowling raise the stakes; gone are the simple delights of butterbeer and enchanted candy, and days when the worst ailment could be cured by a bite of chocolate. A series that began as a colorful lark full of magic and discovery has become a dark and deadly war zone. But this should not come as a shock to loyal readers. Rowling readied fans with Harry Potter and the Goblet of Fire and Harry Potter and the Order of the Phoenix by killing off popular characters and engaging the young students in battle. Still, there is an unexpected bleakness from the start of Book 6 that casts a mean shadow over Quidditch games, silly flirtations, and mountains of homework. Ready or not, the tremendous ending of Harry Potter and the Half-Blood Prince will leave stunned fans wondering what great and terrible events await in Book 7 if this sinister darkness is meant to light the way. —Daphne Durham

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Begin at the Beginning
Harry Potter and the Sorcerer's Stone

Hardcover
Paperback Harry Potter and the Chamber of Secrets

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Paperback Harry Potter and the Prisoner of Azkaban

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Paperback Harry Potter and the Goblet of Fire

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Paperback Harry Potter and the Order of the Phoenix

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Paperback
Why We Love Harry
Favorite Moments from the Series
There are plenty of reasons to love Rowling's wildly popular series—no doubt you have several dozen of your own. Our list features favorite moments, characters, and artifacts from the first five books. Keep in mind that this list is by no means exhaustive (what we love about Harry could fill ten books!) and does not include any of the spectacular revelatory moments that would spoil the books for those (few) who have not read them. Enjoy.

Harry Potter and the Sorcerer's Stone
* Harry's first trip to the zoo with the Dursleys, when a boa constrictor winks at him.
* When the Dursleys' house is suddenly besieged by letters for Harry from Hogwarts. Readers learn how much the Dursleys have been keeping from Harry. Rowling does a wonderful job in displaying the lengths to which Uncle Vernon will go to deny that magic exists.
* Harry's first visit to Diagon Alley with Hagrid. Full of curiosities and rich with magic and marvel, Harry's first trip includes a trip to Gringotts and Ollivanders, where Harry gets his wand (holly and phoenix feather) and discovers yet another connection to He-Who-Must-No-Be-Named. This moment is the reader's first full introduction to Rowling's world of witchcraft and wizards.
* Harry's experience with the Sorting Hat.

Harry Potter and the Chamber of Secrets
* The de-gnoming of the Weasleys' garden. Harry discovers that even wizards have chores—gnomes must be grabbed (ignoring angry protests "Gerroff me! Gerroff me!"), swung about (to make them too dizzy to come back), and tossed out of the garden—this delightful scene highlights Rowling's clever and witty genius.
* Harry's first experience with a Howler, sent to Ron by his mother.
* The Dueling Club battle between Harry and Malfoy. Gilderoy Lockhart starts the Dueling Club to help students practice spells on each other, but he is not prepared for the intensity of the animosity between Harry and Draco. Since they are still young, their minibattle is innocent enough, including tickling and dancing charms.

Harry Potter and the Prisoner of Azkaban
* Ron's attempt to use a telephone to call Harry at the Dursleys'.
* Harry's first encounter with a Dementor on the train (and just about any other encounter with Dementors). Harry's brush with the Dementors is terrifying and prepares Potter fans for a darker, scarier book.
* Harry, Ron, and Hermione's behavior in Professor Trelawney's Divination class. Some of the best moments in Rowling's books occur when she reminds us that the wizards-in-training at Hogwarts are, after all, just children. Clearly, even at a school of witchcraft and wizardry, classes can be boring and seem pointless to children.
* The Boggart lesson in Professor Lupin's classroom.
* Harry, Ron, and Hermione's knock-down confrontation with Snape.

Harry Potter and the Goblet of Fire
* Hermione's disgust at the reception for the veela (Bulgarian National Team Mascots) at the Quidditch World Cup. Rowling's fourth book addresses issues about growing up—the dynamic between the boys and girls at Hogwarts starts to change. Nowhere is this more plain than the hilarious scene in which magical cheerleaders nearly convince Harry and Ron to jump from the stands to impress them.
* Viktor Krum's crush on Hermione—and Ron's objection to it.
* Malfoy's "Potter Stinks" badge.
* Hermione's creation of S.P.E.W., the intolerant bigotry of the Death Eaters, and the danger of the Triwizard Tournament. Add in the changing dynamics between girls and boys at Hogwarts, and suddenly Rowling's fourth book has a weight and seriousness not as present in early books in the series. Candy and tickle spells are left behind as the students tackle darker, more serious issues and take on larger responsibilities, including the knowledge of illegal curses.

Harry Potter and the Order of the Phoenix

* Harry's outburst to his friends at No. 12 Grimmauld Place. A combination of frustration over being kept in the dark and fear that he will be expelled fuels much of Harry's anger, and it all comes out at once, directly aimed at Ron and Hermione. Rowling perfectly portrays Harry's frustration at being too old to shirk responsibility, but too young to be accepted as part of the fight that he knows is coming.
* Harry's detention with Professor Umbridge. Rowling shows her darker side, leading readers to believe that Hogwarts is no longer a safe haven for young wizards. Dolores represents a bureaucratic tyrant capable of real evil, and Harry is forced to endure their private battle of wills alone.
* Harry and Cho's painfully awkward interactions. Rowling clearly remembers what it was like to be a teenager.
* Harry's Occlumency lessons with Snape.
* Dumbledore's confession to Harry.

Magic, Mystery, and Mayhem: A Conversation with J.K. Rowling

"I am an extraordinarily lucky person, doing what I love best in the world. I'm sure that I will always be a writer. It was wonderful enough just to be published. The greatest reward is the enthusiasm of the readers." —J.K. Rowling

Find out more about Harry's creator in our exclusive interview with J.K. Rowling.

Did You Know? The Little White Horse was J.K. Rowling's favorite book as a child. </ a> Jane Austen is Rowling's favorite author. Roddy Doyle is Rowling's favorite living writer.

A Few Words from Mary GrandPré

"When I illustrate a cover or a book, I draw upon what the author tells me; that's how I see my responsibility as an illustrator. J.K. Rowling is very descriptive in her writing—she gives an illustrator a lot to work with. Each story is packed full of rich visual descriptions of the atmosphere, the mood, the setting, and all the different creatures and people. She makes it easy for me. The images just develop as I sketch and retrace until it feels right and matches her vision." Check out more Harry Potter art from illustrator Mary GrandPré.
Harry Potter and the Order of the Phoenix
J. K. Rowling, Mary GrandPré The book that took the world by storm....In his fifth year at Hogwart's, Harry faces challenges at every turn, from the dark threat of He-Who-Must-Not-Be- Named and the unreliability of the government of the magical world to the rise of Ron Weasley as the keeper of the Gryffindor Quidditch Team. Along the way he learns about the strength of his friends, the fierceness of his enemies, and the meaning of sacrifice.
Harry Potter and the Sorcerer's Stone
J.K. Rowling This is the braille version of the international bestseller. "Harry Potter and the Sorcerer's Stone" has reached a level of best-sellerdom never before achieved by a children's novel in the United States—The New York Times, April 1, 1999. If you haven't heard about this book, you've been asleep. Written for 8 to 12-year olds, "Harry Potter" appeals equally to adults. Who is Harry Potter? Harry Potter is an old-fashioned hero. He learns that choices show more of who one is than abilities. If you're looking for magic and adventure, read this book. Four volumes in braillle.
How People Learn: Brain, Mind, Experience and School: Expanded Edition
Committee on Developments in the Science of Learning with additional material from the Committee on Learning Research and Educational Practice, National Research Council, National Academy of Sciences
HTML for the World Wide Web with XHTML and CSS, Fifth Edition
Elizabeth Castro As both the Web and the browsers used to navigate it mature, work-arounds that compensate for the myriad factors that affect Web page appearance no longer cut it. Users expect Web pages to look beautiful regardless—and with the Fifth Edition of this popular Visual QuickStart Guide, you can make your Web pages comply. By following the generously illustrated, step-by-step instructions that are the hallmark of the Visual QuickStart series, you'll create beautiful code that works consistently across browser versions and platforms (including hand-held devices and cell phones) in no time.

This updated edition includes a new section on foreign-language and multilingual Web sites as well as ample coverage on how the use of HTML is changing. What hasn't changed, however, is the book's popular format: Task-oriented, step-by-step instruction that builds on your growing knowledge. Info-packed appendixes, a comprehensive index, and plenty of screen shots and code examples make HTML for the World Wide Web, Fifth Edition, with XHTML and CSS: Visual QuickStart Guide a must-have reference. Whether you're just getting your feet wet (no prior HTML knowledge is required) or design Web sites for a living, you'll turn to this best-selling guide again and again for answers to all of your HTML-related questions.
I Hope They Serve Beer in Hell
Tucker Max
JavaScript Design
William B. Sanders, Bill Sanders JavaScript Design shows designers how to create interactive JavaScript applications for the web. It provides detailed descriptions of JavaScript structures, statements and objects, using JavaScript to create different elements of a web page,controlling a page's overall design and function with JavaScript, passing data and variables between clients and servers. Also covered are advanced topics server-side languages: PHP, Perl, ASP, CGI, XML, connections to Java and Cold Fusion. The line between developers and designers is fading. Designers are challenged with projects that require them to have a strong knowledge of the server side issues traditionally fielded by a web developer. Designers are looking for books that teach them the web developer knowledge in a language in which they are accustomed.
Learning the bash Shell
Cameron Newham O'Reilly's bestselling book on Linux's bash shell is at it again. Now that Linux is an established player both as a server and on the desktop "Learning the bash Shell" has been updated and refreshed to account for all the latest changes. Indeed, this third edition serves as the most valuable guide yet to the bash shell.

As any good programmer knows, the first thing users of the Linux operating system come face to face with is the shell the UNIX term for a user interface to the system. In other words, it's what lets you communicate with the computer via the keyboard and display. Mastering the bash shell might sound fairly simple but it isn't. In truth, there are many complexities that need careful explanation, which is just what "Learning the bash Shell" provides.

If you are new to shell programming, the book provides an excellent introduction, covering everything from the most basic to the most advanced features. And if you've been writing shell scripts for years, it offers a great way to find out what the new shell offers. "Learning the bash Shell" is also full of practical examples of shell commands and programs that will make everyday use of Linux that much easier. With this book, programmers will learn:

How to install bash as your login shell

The basics of interactive shell use, including UNIX file and directory structures, standard I/O, and background jobs

Command line editing, history substitution, and key bindings

How to customize your shell environment without programming

The nuts and bolts of basic shell programming, flow control structures, command-line options and typed variables

Process handling, from job control to processes, coroutines andsubshells

Debugging techniques, such as trace and verbose modes

Techniques for implementing system-wide shell customization and features related to system security
The Non-Designer's Design Book
Robin Williams Subtitled Design and Typographic Principles for the Visual Novice, this book is for anyone who has to design a newsletter, job ad, flyer, business card, memo, report or whatever, but has no idea what separates good design from bad. Except, of course, that the first looks clear, professional, sophisticated and right, and the second is an ugly, unreadable mess.

Robin Williams has an easily readable style and manages to communicate sometimes complex and sophisticated concepts simply and directly. She rightly assumes that, though most people can recognise bad design when they see it, they don't know why it's bad and are therefore powerless to fix the same problems in their own work.

The bulk of the book is given over to explaining how, by sticking to four basic design principles—contrast, repetition, alignment and proximity—you can eliminate design gremlins from your work. In searching for a memorable and appropriate acronym for this principled approach, Williams admits she was only semi-successful.

The second half of the book deals with how to use type. Once again the approach is to explain simply, directly and with illustrated examples how the relationship between typefaces is defined.

As a college teacher, Williams can't resist the temptation to dot little quizzes, tests and mini-projects throughout the text. These are mostly good fun and reinforce what you've read, though even if you decide to ignore them they won't spoil your enjoyment of the book.

The Non-Designer's Design Book is the kind of book you could read in your lunch break. Its attitude is more "sketch in the margin with a pencil", than "complete the projects on the CD". It would be an ideal primer for anyone starting a design course, as well as those who want to improve the look of their memos. —Ken McMahon
The Playful World: How Technology is Transforming Our Imagination
Mark Pesce Are Furbies avatars of future pets? Mark Pesce, Chair of USC's Interactive Media Program and creator of VRML, thinks that technological development and recreational activity inform each other and are converging into a strange new immersive environment. The Playful World: Interactive Toys and the Future of Imagination is a thoughtful peek into the guts of toys like Lego Mindstorms and Sony's PlayStation 2; by extrapolation, Pesce sees them driving research in nanotechnology and virtual reality, but nobly refuses to succumb to the temptation to make precise predictions.

Looking at the history of play and taking care to knock down whatever resistance we might have left to considering it less worthwhile than other activities, the book shows that play is a form of learning—perhaps the most natural form. Toy tech is catching up with current research very rapidly; many households have more powerful computers playing Crazy Taxi with the kids than working on budgets with parents. The presumption that we are creating new ways of learning, knowing, and being that are rapidly overtaking our means to understand and control them could be frightening if explored by an author less familiar with the technology and its users. Rather than "game over", Pesce says, we should get ready to "play again". —Rob Lightner
Reading Between the Numbers: Statistical Thinking in Everyday Life
Joseph Tal This quirky, fast-paced excursion through the world of statistics brings basic statistical concepts down to earth for general readers by showing how statistics are applied in our everyday lives. Drawing on such diverse examples as how pills are manufactured, elections are forecast, and chess tournaments are structured, psychologist Joseph Tal familiarizes readers with variables, means, medians, scales of measurement, sampling, estimating, and other stock-in-trade tools of the statistician. An unusually lively, informal review of statistical concepts Reading Between the Numbers:
• Features dozens of fascinating, often whimsical examples drawn from real life and literature, and 100 vivid graphs and tables
• Makes statistics fun and easy for general readers interested in numbers
• Is the ideal quick-study guide for those who need to learn statistical methods for their jobs
• Focuses on the psychology behind statistics, rather than problem-solving • Is based on the author’s popular professional workshops and seminars
Rejuvenile: Kickball, Cartoons, Cupcakes, and the Reinvention of the American Grown-Up
Christopher Noxon
Sams Teach Yourself Javascript 1.3 in 24 Hours
Michael Moncur JavaScript is one of the easiest, most straightforward ways to enhance a Web site with interactivity. Yet most of the JavaScript books currently on the market are fairly large books that assume some familiarity with basic programming conce

-Provides step-by-step lessons for the most popular Web scripting language

-An entry-level tutorial for the reader with absolutely no programming background somebody who just wants to add interactivity to his Web site

-Includes coverage of the latest version of JavaScript as well as the use of JavaScript in Dynamic HTML
Sex, Drugs, and Cocoa Puffs: A Low Culture Manifesto
Chuck Klosterman
Watchmen
Alan Moore Has any comic been as acclaimed as Alan Moore and Dave Gibbons' Watchmen? Possibly only Frank Miller's The Dark Knight Returns, but Watchmen remains the critics' favorite. Why? Because Moore is a better writer, and Watchmen a more complex and dark and literate creation than Miller's fantastic, subversive take on the Batman myth. Moore, renowned for many other of the genre's finest creations (Saga of the Swamp Thing, V for Vendetta, and From Hell, with Eddie Campbell) first put out Watchmen in 12 issues for DC in 1986-87. It won a comic award at the time (the 1987 Jack Kirby Comics Industry Awards for Best Writer/Artist combination) and has continued to gather praise since.The story concerns a group called the Crimebusters and a plot to kill and discredit them. Moore's characterization is as sophisticated as any novel's. Importantly the costumes do not get in the way of the storytelling; rather they allow Moore to investigate issues of power and control—indeed it was Watchmen, and to a lesser extent Dark Knight, that propelled the comic genre forward, making "adult" comics a reality. The artwork of Gibbons (best known for 2000AD's Rogue Trooper and DC's Green Lantern) is very fine too, echoing Moore's paranoid mood perfectly throughout. Packed with symbolism, some of the overlying themes (arms control, nuclear threat, vigilantes) have dated but the intelligent social and political commentary, the structure of the story itself, its intertextuality (chapters appended with excerpts from other "works" and "studies" on Moore's characters, or with excerpts from another comic book being read by a child within the story), the finepace of the writing and its humanity mean that Watchmen more than stands up—it keeps its crown as the best the genre has yet produced. —MarkThwaite
Wicked: The Life and Times of the Wicked Witch of the West
Gregory Maguire